Robust, bleeding edge systems;
Random puzzles & scripts;
Graveyard of abandoned ideas.


On my reinventing the wheel arc.

I saw two game devs arguing about 3D rendering on Twitter - I didn't understand anything. Call it fate; while scrolling YT shorts I saw a short video explaining the basics of raytracing.

I still don't understand how any of this works, so that's why I'm building this (a rasterization engine) to learn how 3D rendering works.